![]() I did indeed attempt to communicate with Nightstalker61, but I and many others are currently unable to contact them. All rights to the models and textures are reserved to Nightstalker61 and his/her team, and any models and textures created by Nightstalker61 and his/her team will be removed at his/her request. All models and textures (except some minor changes) are created by Koobalt, Nightstalker61 and his/her team, creators of the Nightstalker’s Universe Mod for Freelancer. Thanks to williamfreigang for beta test the mod ] Original disclaimer stands in correlation to this. The models inside this mod are original works of FAN ART based on the original Battlestar Galactica TV shows and Movies made long before Deadlock was even announced. This mod uses NO BATTLESTAR GALACTICA: DEADLOCK ASSETS, and never will. ![]() No alleged independent rights will be asserted against SyFy, NBC, or Universal Television. No commercial exhibition or distribution is permitted. This fan production is not endorsed by, sponsored by, nor affiliated with SyFy, NBC, Universal Television, Sky One, or any other Battlestar Galactica franchise, and is non-commercial and intended for recreational use. Battlestar Galactica, both the 2003-2004 and the 1978-1980 TV Series/Movies, and all related marks, logos and characters are solely owned by SyFy (formerly Sci Fi Channel) and NBC Universal Cable. I will only utilize models and textures created in FAN MADE productions and mods for other games, or one created by myself or future contributers to this mod. I WILL NOT be utilizing any models or textures found in the game Battlestar Galactica: Deadlock, due to issues and fears regarding copyright infringement. This is for balance reasons, and won’t be changed. Ships are not scaled according to BSG lore, but rather to the Mammalian shipset. ![]() This mod is NOT CURRENTLY compatible with any other mods that add or alter ship classes or mounts All models are original works of art developed 5-9 years before Deadlock was even announced. Please note that this mod does not use any assets or models from the Battlestar Galactica: Deadlock game. Go to this page for the 3.* stand alone version of this mod.īattlestar Galactica Shipset Submod : Extended Armour by Adamkielski Ship in mod: from corvettes to carriers and flagship, other will be added later (once I make them) This is a BETA release, and as such, prone to bugs. Other mod that use parts instead of frames for ship will not work correctly!Ĥ. But it is strange.Authors: RedRapture, koobalt, williamfreigang I guess I'll have to live with just this one Mercury in my fleet. I noticed it had an id, so I tried to assign a new id because I figure the shouldn't be identical. I even copied over the working Mercury into a different spot. So today I got greedy and wanted a second Mercury. A bit unexpected.īut I believed I had nailed it all down - make sure the missile and squadron stats are correct, keep the UnlimitedMode flag on the ship to true, and it should work. Apparently they have no strategy board marker for the Mercury Class, it seems to default to a Cylon fleet marker (easy to overlook), if you hover over it, it shows the fleet name, but if you click, you don't go to the fleet, but to the planet. But it still appeared in the list for the star system it was in, and I could order it around and send it to battle. ![]() At first I thought it didn't, because the fleets seemed to have disappeared from the map. I kept around some stuff lie the ship "history" (battles fought, ships destroyed is all listed in there).Īt some point it all worked. So I copied most of the Mercury content of a skirmish list over a Jupiter Mk 2 in my Skirmish List. ![]() But the skirmish fleet data is also available in JSON format, and the format for the ships seems really identical to that of the save game. There is however no ship that has the same slots as the Mercury (two missile slots, 2 regular squadron slots, 2 utility slots). I realized that the Adamant and the Valkyrie have one similarity - they have the same missile and squadron slots. Seems some check failed and the save game was considered corrupt.Ī while later I decided to try again. I tried again with the Mercury Class, and as mentioned in the post, it didn't work, the save game would not even be displayed anymore. Well, I got it too work relatively quickly by taking two Adamants and replacing the ship class id with that of the Valkyrie. The post was primarily about unlocking ships in the campaign, but later posts also showed that you could try to change ship class types inside a save game to replace existing ships with a different ship. I recently found a helpful post in the Slitherine forum: The Modern Ship Pack gives us the option to play the Mercury (Pegasus) and Valkyrie Classes Skirmish and Anabasis, but not in the campaign. ![]()
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